Saturday, February 25, 2017

Battlefield #1

This is a battle test with about 100 bots that appears around the player, in two factions.

There are some new things not showed before, like the music, voices and the soldier model.

The soldier model is not finished, textures are provisional and the rig needs to be polished. For the next battlefield video it will be finished (or not).

Video with music here:


Sunday, February 19, 2017


This is using part of the code from the bow in the fusil (the projectiles are the arrows from the bow for this test). The result is like a automatic crossbow.
In the second half of the video, the arrows are incendiaries.

This is only a test, the soldier is not finished yet (no textures), the XM8 is only for testing while the modelers make the definitive weapons for the game. Music is provisional too, voices aren't edited yet, etc.

For the next weekend we hope to have a video, a battle with 100 bots, showing the soldier finished, also with new music and voices.

Facebook link:

Saturday, February 11, 2017

Hunting devil cats

Bow gameplay, with 200 devil cats around the player.

Bow model by Gustavo Llamas
Devil cat model by 3DFoin
Music "Go Down Mix" from the UDK engine.
No real devil cats were damaged in the realization of this video.

Sunday, November 13, 2016

Parkour... or something like that.

Here are a improvised parkour:

There are a ugly effect when the pawn lands and roll, there are a micro pause, fixed after publish the video:

House model by Srak.

Sunday, October 23, 2016

Extra Ambient Occlusion pass

This is an extra ambient occlusion pass.

The normal pass gives a soft occlusion effect, with scattered shadows.
This extra pass uses SSAO with less scatter to give more definition to the shapes.

The video shows a exagerated value of 20 to make the effect noticeable. Good values are 2 or 3. Will be configurable in the graphics menu.

Monday, September 26, 2016

Social bots 2

This is another example of the interaction with bots. The bots can follow you (or to others bots) and talk.

In the first part of the video, a merchant offers to you his products. Then this actions modifies the dialog when you want to talk with him later.

In the second part of the video, a bot talks with your companion (another bot). The action links to another one when the dialog is finished, the companion talks to to the player about the recent event.

Actions, dialogs and post-dialogs can be linked easily to get complex interactions.

This video uses synthetics voices, as it's only a demo.