Saturday, September 2, 2017

Saturday, August 26, 2017

Doors (WIP)

This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.

In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.

Can be configured with several parameters, force, limits, locked, and can use any staticmesh.

Left to do:
- Sounds
- Lock
- Some animations for the character to push

House still hasn't textures in the interior.

Saturday, July 22, 2017

New dynamic hairs

Some new dynamic hairs, which one do you prefer?
(Please ignore the footstep sounds, double sound because the in-place walk animation).

New dynamic hairs - Indie DB

Sunday, April 30, 2017


City market. Here you can buy food, weapons, take a drink and flirt with the waitress.
Market assets by J Carlos Martinez

(Some clothes doen't fit very well because the base model was modified but the cloth still needs to update).