Friday, November 3, 2017


When these little monsters attack, it's best to run. But they run even faster. (Provisional voices).

Tuesday, September 26, 2017

Charging shouts test

Here are some charging shouts used when the bots are going towards an
enemy. It's a test, the sounds are provisionally taken from the voices
for damage, are short and needs more rage (the distortion was produced
during the video capture),

Saturday, September 2, 2017

Saturday, August 26, 2017

Doors (WIP)

This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.

In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.

Can be configured with several parameters, force, limits, locked, and can use any staticmesh.

Left to do:
- Sounds
- Lock
- Some animations for the character to push

House still hasn't textures in the interior.

Saturday, July 22, 2017

New dynamic hairs

Some new dynamic hairs, which one do you prefer?
(Please ignore the footstep sounds, double sound because the in-place walk animation).

New dynamic hairs - Indie DB