Sunday, April 30, 2017
Sunday, March 26, 2017
I was tired of the old animtree-based turn in place animations, never got it to work decently.
The new system uses root motion animations from Mixamo, adapted to the idle positions of the game characters.
I am not sure to use them in the normal movement (without weapons), because the player loses some feedback in the control. But with weapons, the 180º turn works very well.
Saturday, March 11, 2017
Saturday, February 25, 2017
This is a battle test with about 100 bots that appears around the player, in two factions.
There are some new things not showed before, like the music, voices and the soldier model.
The soldier model is not finished, textures are provisional and the rig needs to be polished. For the next battlefield video it will be finished (or not).
Video with music here: https://www.facebook.com/babylonproje...
Sunday, February 19, 2017
This is using part of the code from the bow in the fusil (the projectiles are the arrows from the bow for this test). The result is like a automatic crossbow.
In the second half of the video, the arrows are incendiaries.
This is only a test, the soldier is not finished yet (no textures), the XM8 is only for testing while the modelers make the definitive weapons for the game. Music is provisional too, voices aren't edited yet, etc.
For the next weekend we hope to have a video, a battle with 100 bots, showing the soldier finished, also with new music and voices.
Facebook link: https://www.facebook.com/babylonproje...