Monday, September 26, 2016

Social bots 2

This is another example of the interaction with bots. The bots can follow you (or to others bots) and talk.

In the first part of the video, a merchant offers to you his products. Then this actions modifies the dialog when you want to talk with him later.

In the second part of the video, a bot talks with your companion (another bot). The action links to another one when the dialog is finished, the companion talks to to the player about the recent event.

Actions, dialogs and post-dialogs can be linked easily to get complex interactions.

This video uses synthetics voices, as it's only a demo.

Sunday, September 25, 2016

Social bots

These bots are talking to each other. They alternate phrases that may include gestures.
Everything is controlled by code, so the dialogues are dynamic.

No voices or dialogs (only blah blah) in this video, this is only a test. But this couple seems to have problems. She does not believe in the anunnakis, and he is a mercenary.

House model by gaz661.
Table and seat models by Srak.

Sunday, September 4, 2016

Inanna flight

This is a new alien vehicle, a jetpack. It needs a lot of work yet, directional animations for the pilot, smoke trails, engine and wind sounds, etc. This is only a "sketch" made this afternoon.

Also the jetpack mesh is provisional, needs a new one.

Saturday, August 13, 2016

Dynamic fog

This fog is dynamically created around the player. It's using the same script that trees, so the entire map can be filled without aditional performance costs.

Density can vary and my intention is to place it only at certain hours (from 5:00 a.m. to 8:00 a.m., for example), and in some places during all the day.

Night version:

Saturday, August 6, 2016

Companions help

Companions not only help you fight enemies, also collect objects for you (later you can ask for them) and light the torch if it's dark.

Still has some bugs to correct, animations that are truncated, etc.

Sunday, July 24, 2016


Another test with nVidia Apex cloth. Needs more work in the collision
bodies, and it steal 2 ms per frame, so I don't know if it will be in
the final game.

Cloak test

Here is a test with nVidia Apex Cloth, used with the cloak. Still there are needed to adjust better the collision bodies, and I need to find a solution for the weapons.