When these little monsters attack, it's best to run. But they run even faster. (Provisional voices).
Tuesday, September 26, 2017
Thursday, September 7, 2017
Saturday, September 2, 2017
Saturday, August 26, 2017
This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.
In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.
Can be configured with several parameters, force, limits, locked, and can use any staticmesh.
Left to do:
- Some animations for the character to push
House still hasn't textures in the interior.