Provisional name for a RPG open world game, using Unreal Development Kit (UDK). Work in progress.
Saturday, November 15, 2014
Apex cloth ... for hair
This is my first try to use the Nvidia Apex cloth simulation to animate hair, in the same way I was doing with the cloth.
I need to refine the collisions and the cloth weights, but the result is good (better at 60 fps, the video recorder soft limit the fps to 30).
Share to Twitter
Share to Facebook
Share to Pinterest