Provisional name for a RPG open world game, using Unreal Development Kit (UDK)
Sunday, March 26, 2017
Turn in place root motion test
I was tired of the old animtree-based turn in place animations, never got it to work decently.
The new system uses root motion animations from Mixamo, adapted to the idle positions of the game characters.
I am not sure to use them in the normal movement (without weapons), because the player loses some feedback in the control. But with weapons, the 180º turn works very well.
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